The posse continues on to the outskirts of Nulb. Here, they accost a travelling merchant wagon with suspicions of it harbouring Lareth. Kelldan questions them, but to no avail and they have to retrace their steps.
They follow the western trail and come to a barren moor which was once a battlefield. An eerie feeling is present, and it is no shock when ghouls appear and attack, but the posse escapes back from whence it came.
The hunt over in failure, the group return to the portal: they wait beside it and eventually it is triggered and opens: they return to Sigil’s welcoming bosom!