They get rewarded by the Count, and leave for home, but upon stepping through the portal they find themselves on a windswept mountainside, with a fierce storm approaching. They find shelter in a nearby cave, but a giant is headed within so they opt to use a teleportation device found there.
They find themselves (literally) dropping in an eastern wizard who bids them do a task for him: he speaks of an ancient prophecy he believes them here to fulfil, an ancient evil that must be bested and an ancient set of gems that must be collected to achieve that goal. The group set out to do this, but ask him to supply the fee to join the local caravan which is headed north into a desert of fable. Here, there adventure will doubtless begin afresh.